AI Insights · Timothy · July 2022
Top 5 3D Cartoon Games in Ecuador: Q2 2022 Performance
Explore the performance of the top 5 3D cartoon games on a unified platform in Ecuador during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top 5 3D cartoon games in Ecuador showed varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each app fared, based on data from Sensor Tower.
Clash Royale from Supercell experienced fluctuations in weekly revenue, peaking at around $9.5K in early April and dipping to about $3.3K by late June. Downloads began robustly at 31.6K in late March but saw a steady decline, reaching a low of 13.1K in mid-June before a slight recovery to 15.6K by the end of the quarter. Active users started at 819K and gradually decreased to 640K by the end of June.
Lords Mobile: Kingdom Wars by IGG.COM had a relatively stable revenue stream, with weekly earnings fluctuating between $2.5K and $3.5K. Downloads saw a significant drop from 20.8K in late March to just 5.3K by the end of June. Active users peaked at 56K in late April but decreased steadily to 34.8K by the end of the quarter.
Gardenscapes from Playrix showed a consistent revenue trend, with weekly earnings ranging from $2.3K to $3.1K. Downloads were initially low at 3.1K in late March but saw a spike to 4.6K in early May, followed by fluctuations, ending at 3.4K in late June. Active users experienced ups and downs, peaking at 71.5K in early May before settling at around 60.7K by the end of June.
Pokémon GO by Niantic, Inc. saw a significant increase in revenue, particularly in late May, reaching $5.3K. Downloads surged to 14K in the same period before stabilizing around 5.2K by the end of June. Active users showed a notable spike to 235K in late May, followed by a decline to 213K at the end of the quarter.
Homescapes, another title from Playrix, maintained a steady revenue stream, with weekly earnings ranging between $2.5K and $2.7K. Downloads fluctuated, starting at 6.4K in late March, dropping to 3.3K in late May, and then climbing to 9.8K by the end of June. Active users saw a gradual increase from 128K in late March to 130K by the end of June.
These insights highlight the dynamic nature of the 3D cartoon games market in Ecuador for Q2 2022. For more detailed insights and data, visit Sensor Tower.